Writing A Multiplayer Text Adventure Engine In Node.js: Creating The Terminal Client (Part 3)170d8b2b3ebc8bc723157dda65d2800fon October 30, 2019 at 11:00 am

I first showed you how to define a project such as this one, and gave you the basics of the architecture as well as the mechanics behind the game engine. Then, I showed you the basic implementation of the engine — a basic REST API that allows you to traverse a JSON-defined world.
Today, I’m going to be showing you how to create an old-school text client for our API by using nothing other than Node.

Leave a Comment

Your email address will not be published. Required fields are marked *

Scroll to Top

Hey Twin Tiers! Would you like a...

free website, free email, free SEO, & free EVERYTHING for a full YEAR?!?!?

Click below and be entered to win FREE digital media for a year!

A custom-built website, email addresses, SEO, and so much more… all for free… all for a full year!

Why? … Well, we’re new here and we’d like to get known. But HURRY… this definitely wont last!!!

We swear there is no catch… so what do you have to lose?